AI Insights · Timothy · October 2021
Top 5 Boxing Games Performance in Latvia Q3 2021
Analyzing the performance of the top 5 boxing games on a unified platform in Latvia during Q3 2021, including download and revenue trends.
The third quarter of 2021 saw interesting trends for the top 5 boxing games in Latvia. Here's a detailed look at their performance based on Sensor Tower data.
Real Boxing 2 by Vivid Games S.A. showed a varied performance in terms of weekly revenue and downloads. Weekly revenue fluctuated from $22 to $42, peaking at $42 in the week of July 26. Downloads saw a significant rise mid-quarter, reaching a high of 99 in the week of July 19 before stabilizing around 60-70 towards the end of the quarter.
Boxing Star: Real Boxing Fight by THUMBAGE experienced a mix of ups and downs in weekly revenue, with a peak of $41 at the start of the quarter and a low of $12 towards the end of August. Weekly downloads remained relatively stable, mostly fluctuating between 30 and 40, with a peak of 53 in the first week of the quarter.
EA SPORTS™ UFC® from Electronic Arts had a notable decline in weekly revenue from $51 at the end of June to around $13 by the end of September. Despite this, weekly downloads remained fairly consistent, hovering around the 70-80 range, with a noticeable drop to 57 in the last week of September.
Real Boxing: KO Fight Club, also by Vivid Games S.A., showed a gradual increase in weekly revenue, starting at $17 and peaking at $34 by the end of September. Downloads, however, remained modest, ranging between 11 and 31 throughout the quarter.
Finally, WWE Mayhem by Reliance Games had a sharp decline in weekly revenue, from $56 in early July to just $1 towards the end of the quarter. Downloads followed a similar trend, peaking at 28 in mid-July before dropping significantly to single digits by September.
For more insights and detailed analytics, visit Sensor Tower.